If the circles are expected to move or change as the program executes they should be objects. For example, in a game like Pong the program must keep track of where the circles are.
Circle Class
class Circle
{
// variables
// constructors
// methods
}
|
So our Circle will be a drawing tool.
The circles drawn in the picture will merely be the traces left
behind each time the tool is used.
A start on the class is at the left.
Let us think about the variables that a Circle needs.